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Gets or sets the track's repeating playback state (default: false). I'll leave this issue open until you have a time to test it let me know how it works for you!! See the <> macro for its replacement. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. Warning: Note: };: The setup object is not accessible outside of SugarCube's scope, so you cannot actually do this. If no name is given, resets all settings. Warning: But thank you very much for providing this macro set, which was a really good starting point for me! Note: Returns an array of the story metadata store's keys. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Warning: Returns the total number (count) of played moments within the extended past history (expired + past). Global event triggered as the last step in opening the dialog when Dialog.open() is called. When a widget is called, any existing _args variable, and for container widgets _contents, is stored for the duration of the call and restored after. To delete a watch, click the button next to its name in the watch panel. Does not modify the original. Deprecated: Creates a listbox, used to modify the value of the variable with the given name. Returns the given string with all regular expression metacharacters escaped. Note: Cannot delete tracks solely under the control of a playlist. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. answered Sep 6, 2017 by greyelf (159k Note: Sorry it didn't fit into your project. Sets the selected tracks' current time in seconds. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. You got any pointers on tweaking this just a touch. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. When used to set the mute state, returns a reference to the current AudioList instance for chaining. A function, which causes the autosave to be updated for each passage where its return value is truthy. May be called either with the passage name or with a link markup. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. See Also: Circular references. This macro is an alias for <>. Etc. Note: See the :passagedisplay event for its replacement. State API. privacy statement. Returns a new independent copy of the track. Registers the passage as a VTT passage. Additionally, SugarCube's normal <> macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. Unused by SugarCube. Removes the specified key, and its associated value, from the story metadata store. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). I really hope there is no other post similar; if so, my apologies for asking again. Returns whether both the slot saves and autosave are available and ready. The SugarCube algorithm instead of identifying frequencies or bands of audio with problems looks for events in the time domain and then corrects the audio to remove them by interpolating the slope of the preceding audio. It is unlikely that you will ever want to disable this setting. System events allow the execution of JavaScript code at specific points during story startup and teardown. Generates no output. Removes classes from the selected element(s). The config API has been renamed Config for better consistency with the other APIs. Warning: This method has been deprecated and should no longer be used. Triggered before the modification of the state history. Returns a new array consisting of the flattened source array. Note: See the Setting API docs for more information. Sets the selected tracks' repeating playback state (default: false). To start viewing messages, select the forum that you want to visit from the selection below. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Attaches event handlers to the track. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. The Share dialog only displays linksspecifically, anything that creates an anchor element (). Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. Used to populate the authorial byline area in the UI bar (element ID: story-author). See the <> macro for its replacement. The story's title is part of the story project. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Equivalent to including the nobr special tag on every passage. So, look through the console to see if a previous error exists and if so, correct any that exist. Returns whether the seedable PRNG has been enabled. Instead, use Navigation Events or Tasks. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Global event triggered as the first step in opening the dialog when Dialog.open() is called. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Gets or sets the playlist's volume mute state (default: false). Note: An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. If there were errors, an exception is thrown. The function is invoked each time the .processText() method is called. Ive been searching how to define the function (magnify for the first link) but unfortunately, with no luck. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Equivalent to wrapping the entire passage in a <> macro. Returns whether fullscreen mode is currently active. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Removes the audio group with the given ID. Sign in The story menu only displays linksspecifically, anything that creates an anchor element (). If omitted, the story title will be used instead. Not to be confused with actual cubes of sugar that they resemble (which also exist in the Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. Returns a reference to the Dialog object for chaining. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. In my experience this error occurred because there was another error previous to the Function is not defined - uncaught referenceerror. Note: See the :passagerender event for its replacement. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Note: To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. The Non-generic object types (a.k.a. Story API. Gets or sets the playlist's volume level (default: 1). This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. Returns the Passage object referenced by the given title, or an empty Passage object on failure. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. When used to set the loop state, returns a reference to the current AudioList instance for chaining. Warning: Story variables are a part of the story history and exist for the lifetime of a playthrough session. Tag it with the appropriate media passage special tag, and only that tagsee below. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Note: State.has() does not check expired moments. All changes within this version are elective changes that you may address at your leisure. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. (SugarCUBE TM) for the shadowgraph imaging of the ejected droplets . See the <> macro for its replacement. Deprecated: This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Sets the selected tracks' volume level (default: 1). As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. The documentation for each macro will tell you what it expects. Creates a list of single-use passage links. Solution 1: Using before defining - Uncaught ReferenceError: $ is not defined Case: Invoking the function or using a variable before declaring it. Expressions are simply units of code that yield values when evaluated. For example: If you run the above, you'll see $x is 0. Returns the playlist's current time in seconds, or NaN if no metadata exists. SugarCube is designed for that too, but at least meets you halfway if you want a combat system or an inventory or resource management or random loot. UI API. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. Executes its contents and outputs the result, after removing leading/trailing newlines and replacing all remaining sequences of newlines with single spaces. Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. See the State API docs for more information. The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. Twine2: Not special. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Opens the dialog. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Passage start. See Also: Determines whether outgoing passage transitions are enabled. Deprecated: We'll cover some of these differences below. Sets the story's title. The StoryInit special passage is normally the best place to set up playlists. This method has been deprecated and should no longer be used. Warning: Once unloaded, playback cannot occur until the track's data is loaded again. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). Hi, I am really new in Twine. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. At most one case will execute. Note: True gapless transitions between tracks is not supported. Does not modify the original. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). postdisplay tasks have been deprecated and should no longer be used. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. Tip: If you plan on using interactive macros within a loop you will likely need to use the. The line continuation markup performs a similar function, though in a slightly different way. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. Deletes the audio track with the given track ID. Determines whether the autosave is created/updated when passages are displayed. Note: Returns the array of track IDs with the given group ID, or null on failure. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Returns the title of the active (present) passage. Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. No line-break control mechanisms are used in the following examples for readability. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Prepends one or more unique members to the beginning of the base array and returns its new length. sugarcube-2; twine-2; javascript; mouseover; 3 Answers +1 vote . Selects all external link elements within the passage elemente.g., links to other pages and websites. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Twine1/Twee: Registers the passage as JavaScript code, which is executed during startup. Note: sugarcube is not defined Home Curation Policy Privacy Policy Sets the selected tracks' volume level (default: 1). Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Elements that are already part of the page, on the other hand, present no issues. Doing so allows interactions with the text to also trigger its <>. The load and playback states of tracks are not currently recorded within the active play session or saves. Deletes the audio group with the given group ID. You will also need to specify a .link-visited style that defines the properties visited links should have. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Configuration API. Note: Returns the last member from the array. If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. Note: While in a few ways more complicated than Harlowe, SugarCube is still intended for beginners, but also comes with a variety of features and options for more advanced users as well. See the :passageinit event for its replacement. You would do well to keep your translations similar when possible. Does not modify the original. Audio, image, video, and VTT passages are supported. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. In particular, the parameter list for the Dialog.setup() method has changed. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. I just copy-paste all code as explained there, but when I test the passage, the following error message appears: Error: <>: bad evaluation: magnify is not defined. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. Note: Causes any output generated within its body to be discarded, except for errors (which will be displayed). Note: Opens the built-in restart dialog, prompting the player to restart the story. Note: The equivalent SugarCube code to achieve a similar result would be: Note: A set of opening and closing tagsi.e., defines the verbatim HTML markup. The majority of newer SugarCube versions do not have any changes that would require an update. Returns whether the engine is rendering the incoming passage. Shorthand for jQuery's .off() method applied to each of the audio elements. Note: To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. For full functionality of this site it is necessary to enable JavaScript. Returns a reference to the current AudioRunner instance for chaining. Functionally identical to <>. Manages the Settings dialog and settings object. The default font stack is set here. All widgets may access arguments passed to them via the _args special variable. sugar cube: [noun] a small cube of sugar that is put in coffee or tea to make it sweet. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Returns a reference to the active (present) story variables store (equivalent to: State.variables). Roughly equivalent to the :passagerender event. 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